Using Minko

It seems my attempts on writing an UI library for my homebrew game is more time consuming than I deemed. Considering game will also be available for mobile platforms, I have chosen an enginethat can already be compiled to these platforms and solved the problems I am trying to solve (scripting, events). An that engine is Minko. Here is current state with Minko.

26 Nov 2014 1 mins more...

Perlin noise

To generate the terrain I have used the perlin noise, a method that have become de facto standard in gamedev world for terrain generation.

08 Aug 2014 1 mins more...

Texture

I have created the UV coordinates and textured with the image below. Coordinates sent are shaped as an hexagon, though test texture is oversimplified.

06 Aug 2014 1 mins more...

Untitled game

A game project that I had in mind for some time. Even though I had decided to write this game more than six months ago, only previous week I could finally start working on it. It is based on a 2 years old WebGL trial of mine. I have already planned basic gameplay, however overall design is going to be shaped after discussion sessions with the artist (Hasan).

02 Aug 2014 1 mins more...